Assessing Technology-Based Resources for Differentiation
Assessing Technology-Based Resources for Differentiation
Technology in the classroom has
become more than just a center in the past several years. It has become an essential part of the classroom
and prepares students to use technology in the outside world. Using different platforms, apps, devices, etc.
can enrich the curriculum by differentiating instruction and allowing student
engagement to increase while interacting with each other as a class, working in
groups, or doing independent work. Concordia
University (2021) states, “In addition to resources like textbooks and
worksheets, technology equips educators with various tools to help students
develop a better understanding of the material”. There are so many types of technology to
choose from, and I have highlighted four of some of my favorites that have
helped me in the classroom.
ST Math (Spatial Temporal
Math)
This
math program is a great tool for kindergarten through eighth grade parents,
schools, and districts nationwide and is free. Due to covid, MIND Research Institute allows
the entire nation to use this program, and it is designed for all state math standards.
The program encourages students to use
it sixty to ninety minutes a day for ultimate learning. Our students easily access ST Math through
our student portal and can get busy working through challenging puzzles and math
problem solving. ST Math is set up to
teach the students a skill and then they practice what they saw. This is a “try, see, and learn” model, where
mistakes are opportunities for learning, understanding, and reteaching (MIND
Research Institute, 2023). Lessons are
leveled (differentiated) to help students build concepts, “regardless of skill
level or language background,” (MIND Research Institute, 2023). Students work
their way through a standard, and each standard must be passed before moving on
to the next standard. ST Math states, “...with visual learning, students are better equipped to tackle
unfamiliar math problems, recognize patterns, and build conceptual
understanding,” (MIND Research Institute, 2023). Although this technology is only math
focused, it really allows students to build that conceptual understanding and
has proven to be successful for students across the nation.
STEMscopes
STEMscopes
is a math and science technology that helps educators understand standards and
approaches the learning with different strategies. The learning is hands-on, real world thinking
skills, and it also allows students to focus on technology and engineering
through STEM. Within this STEM based
learning, students might be reading through math and science concepts, or
working across the curriculum within these standards. Educators can preview
what they want their students to do, then assign the entire class or
differentiate the assignments for certain student groups. STEMscopes differentiates their lessons and incorporates
kinesthetic, visual, and auditory learning styles. The virtual investigations are some of my
favorites where students get to manipulate what happens in a science lab. STEMscopes also allows the educator to print
to paper, and/or manipulate the assignment by downloading it to google and
changing the desired content. Intervention
and extension activities and suggestions are also given throughout the program,
which helps meet the needs of so many learners.
BrainPop
BrainPop
is geared for all subject areas. Teachers
can assign students to view specific videos and/or do the assignment(s) that can
also be posted. BrainPop can also be
accessed through the student portal and easily accessed by educators to find the
content that meets the educational needs of students. BrainPop is for all content areas and is very
engaging for students to participate in. BrainPop (1999-2021) states, “Our proven approach boosts academic achievement
while building thinking and SEL skills”.
BrainPop has different platforms that are geared towards a certain age
group and it also promotes different language learners with lessons in
different languages, too. Lastly, BrainPop is geared to promote digital
learning for all students. BrainPop is “Certified to meet all seven ISTE
Standards, BrainPop and BrainPop Jr. are shown to enhance the best practices of
digital-age teaching and learning”.
Blooket
Blooket
is a fun, engaging game to play with your students. Educators can easily access question sets or create
their very own questions. Students can
join in with a code and it is time to start the game. Blooket helps educators understand their
students’ performance levels, strengths and weaknesses. Blooket states, “With detailed score reports and question analysis,
teachers can easily understand how their students are performing and identify
areas that they may need to review again”. All subject areas can be assessed
in Blooket, which enriches the classroom experience with a fun, interactive
game experience across all content areas. Blooket does not differentiate, but picking
different levels of questioning by the educator can lend itself to be used for
differentiated lessons, groups, and leveled learning within the classroom.
Promoting Learning and
Ownership
There
are two technologies from this list that I have personally seen grow students
and allow them to be completely engaged, meanwhile critically thinking about the
content. STEMscopes is designed for all
types of learners, is engaging and has rich content that promotes problem
solving skills, builds the knowledge as it relates to the real world, and has proven
to keep students in my classroom engaged and focused for several years. I enjoy researching the content standard that
I am teaching and STEMscopes is the first place that I go. It is appealing to viewers, easy to operate,
and captures the attention with the content and questioning.
The
other technology that I would pick is Blooket.
It is a fun way to involve all students in the classroom and build that
classroom community that lends to great conversation and critical thinking
about answers and the why. It is not
always about the answer, but the conversation that comes out from the
questioning. The ability to use it in so
many different ways in the classroom makes it versatile and promotes learning
for students.
Conclusion
In conclusion, technologies are another
learning tool that build our classroom, engages our students, and helps us as
educators with differentiation and adhere to learning styles. Technology use also promotes and encourages
students to use different ways of learning, just as they would in the real world.
References
Accelerate Learning. (2023). STEMscopes: The leader in STEM education. Accelerate Learning. https://stemscopes.com/
Blooket LLC. (2023). Blooket. Blooket LLC. https://www.blooket.com/
BrainPOP. (1999-2021). BrainPOP. BrainPOP. https://www.brainpop.com/
Concordia University. (2021, August 2). 3 reasons why teachers
need to use technology in the classroom. Concordia
Texas University. https://www.concordia.edu/blog/3-reasons-why-teachers-need-technology-in-the-classroom.html#:~:text=Technology%20in%20the%20classroom%20helps,performance%20by%20up%20to%2089%25.
MIND Research Institute. (2023). ST Math. MIND Research
Institute. https://www.stmath.com/
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